PixelLinkr

PixelLinkr #118: The Story Behind the Puzzle

Spoilers ahead: for the puzzle and the movies/games

This post assumes you've already solved the puzzle. It reveals all categories and their connections, and discusses plot details, endings, and spoilers for featured movies/games throughout.

Dungeon Keeper 2 puts the heroes on the wrong side of the dungeon door. You build rooms, feed monsters, and wait for noble adventurers to knock. The fairy tale has been flipped and fitted with spike traps.


🟢 Easy: Villain protagonists bent on conquest

Games: Overlord II · Evil Genius 2: World Domination · Destroy All Humans! 2: Reprobed · Dungeon Keeper 2

Overlord II hands over an army of minions and points it toward an empire. Evil Genius 2 goes for the full secret-lair package: traps, henchmen, a cover operation, and schemes with names rejected by quieter Bond villains.

Crypto returns in Destroy All Humans! 2: Reprobed with an invasion to continue. Dungeon Keeper 2 flips the fantasy map so thoroughly that knights become unwanted visitors. The protagonists are not misunderstood antiheroes. They have conquest plans and branding.

All four games turn villainy into architecture. World domination sounds dramatic until somebody has to place the corridor and count the minion beds.


🟡 Medium: Directional melee combat

Games: For Honor · Hellish Quart · Kingdom Come: Deliverance · Mordhau

For Honor's Art of Battle system uses three guard directions. Read the opponent correctly and the steel meets steel. Read them badly and the next few seconds become educational.

Hellish Quart focuses on weapon angles and physical contact in compact duels. Kingdom Come: Deliverance and Mordhau stretch directional attacks across larger medieval worlds, where choosing the line of a swing matters alongside timing and distance.

The shared mechanic lives between attack buttons. These games care about where the blade comes from, not simply whether the player pressed light or heavy.


🔵 Hard: Enemies can become party members

Games: Suikoden II · Chrono Cross · Pokémon Colosseum · Shin Megami Tensei III: Nocturne

Pokémon Colosseum makes recruitment feel like a rescue operation. The player snags Shadow Pokémon from opposing trainers, then purifies them. Shin Megami Tensei III: Nocturne takes the conversational route, letting the Demi-fiend negotiate with demons who may join, refuse, demand something, or waste everyone's time.

Chrono Cross has more than forty playable characters, enough to make the term "party" sound like a fire-code concern. Suikoden II builds its cause through the Stars of Destiny, pulling people from across a war into the growing headquarters.

This is narrower than ordinary recruitment. Each game lets hostility turn into membership. The face across the battlefield can end up inside the menu, carrying equipment and waiting for orders.

That reversal gives recruitment a little extra pleasure. Victory is fine. Convincing the problem to work for you is better.


🟣 Tricky: Lethal combat built around one clean hit

Games: Samurai Gunn · One Strike · Akane · Ghostrunner II

Samurai Gunn gives each fighter a sword, a gun with three bullets, and almost no room for a sloppy decision. One Strike reduces the duel to the title's promise. There is no patient work on a generous health bar.

Akane drops its swordswoman into an arena packed with enemies who fall fast and arrive faster. Ghostrunner II builds its parkour combat around lethal exchanges where an enemy's clean shot can erase an otherwise beautiful run.

"Hard action game" casts the net too wide. These fights jump from approach to commitment to consequence, with little time spent shaving numbers from a boss-shaped spreadsheet.

All four games feel like duels even when the screen is crowded. A clean hit ends the conversation.

One-hit combat has no patience for recovery. Conquest gives failure a furnished lair and several employees. Today's CineLinkr puzzle heads west for another collection of people who understand that a duel can end abruptly.