Spoilers ahead: for the puzzle and the movies/games
This post assumes you've already solved the puzzle. It reveals all categories and their connections, and discusses plot details, endings, and spoilers for featured movies/games throughout.
Splinter Cell made three green lights look cooler than most protagonists' faces. The goggles did half the branding before Sam Fisher even crouched into a shadow. That was the right mood for a puzzle about hiding, planning, comic panels, and sequel numbers trying to sneak past as typography.
Games: Metal Gear Solid 3: Snake Eater · Thief: Deadly Shadows · Syphon Filter · Tom Clancy's Splinter Cell
Metal Gear Solid 3 turns stealth into survival theatre. Camouflage, food, injuries, jungle sightlines, and one of the most dramatic ladder climbs in games. It is ridiculous and precise at the same time.
Thief: Deadly Shadows keeps stealth older and meaner. Light is information. Sound is danger. Splinter Cell makes that same discipline slick and military. Syphon Filter sits closer to action, but it still belongs to the espionage lineage where getting seen means you have already made the job harder.
Games: Tactics Ogre: Reborn · Valkyria Chronicles · Mario + Rabbids Kingdom Battle · Triangle Strategy
Tactics Ogre: Reborn is dense in the way old strategy games are dense: politics, classes, positioning, and consequences all piled into the same grid. Triangle Strategy wears the lineage openly, right down to the belief that arguments and terrain are equally dangerous.
Valkyria Chronicles bends the formula with aiming and movement that feel more physical. Mario + Rabbids Kingdom Battle is still the funniest miracle here. It should have been a brand-crossover dare. Instead it became a smart little tactics game with pipes, cover, and Rabbids behaving almost responsibly.
Games: Injustice 2 · Batman: Arkham City · The Walking Dead · Marvel's Guardians of the Galaxy
Comic-book games are not one thing. Injustice 2 is a superhero fight club with gear drops. Arkham City is a predator sandbox with a cape. The Walking Dead is an adventure game that mostly attacks your conscience. Guardians of the Galaxy is a banter machine with laser fire.
The shared root is the page before the controller. These games pull from comics, but they do not solve that inheritance the same way. Some chase power fantasy. Some chase tone. The Walking Dead mostly chases the awful pause before choosing who gets hurt.
That spread is what keeps the category from feeling like a franchise row. It is about source medium, not a single universe.
Games: Diablo II · Soulcalibur VI · Street Fighter Alpha 3 · Mortal Kombat 11
This one is rude on purpose. Diablo II is not a fighting game, which makes it look like the outlier until the title pattern starts talking. II, VI, 3, 11. The number is the clue.
Soulcalibur VI brings Roman numerals because swords apparently demand ceremony. Street Fighter Alpha 3 tucks the number after a subtitle. Mortal Kombat 11 is plain about it, but by then the trap has worked.
The aha is noticing title furniture instead of genre. Once you see the sequel markers, the group stops being about punching and starts being about how franchises count.
The tactical RPG row is the one I would actually want to play through after solving. Today's CineLinkr puzzle had workplace satire and long-haul character history, which is not that far from spending forty minutes deciding where to move one archer.