PixelLinkr

PixelLinkr #35: The Story Behind the Puzzle

Spoilers ahead: for the puzzle and the movies/games

This post assumes you've already solved the puzzle. It reveals all categories and their connections, and discusses plot details, endings, and spoilers for featured movies/games throughout.

Kerbal Space Program is a great curveball for a Mexico-themed board because nothing about tiny green astronauts screams Mexico at first glance. Then you hit the credit: Squad, the studio that built it, was based in Mexico City. That is the kind of holiday puzzle connection I like. It does not need a sombrero in the corner. It just needs the board to know where the work came from.


🟢 Easy: Games set in Mexico

Games: Forza Horizon 5 · Guacamelee! · Mulaka · Total Overdose

Forza Horizon 5 is the blockbuster postcard version of Mexico, except the postcard is doing 180 miles per hour and keeps asking you to drift through a dust storm. Playground Games compresses beaches, jungles, cities, ruins, deserts, and volcano roads into one giant festival map, which is ridiculous and still pretty hard to resist.

Guacamelee! is louder, stranger, and far more cartoonish. It turns lucha imagery, skeleton enemies, folk art colors, and metroidvania structure into something that feels like it is elbowing you in the ribs every five seconds. Mulaka sits at the other end of the row. It draws from Rarámuri culture in northern Mexico, and its specificity gives the group some needed weight.

Then Total Overdose kicks the door open from 2005 with slow-motion dives, crime-movie swagger, and a complete allergy to subtlety. It is not delicate. It is barely house-trained. But it belongs because the board can hold reverence, folklore, racing spectacle, and pulp nonsense at the same time.


🟡 Medium: Made by Mexican studios

Games: Kerbal Space Program · Greak: Memories of Azur · 9 Years of Shadows · Lonesome Village

Kerbal Space Program is the famous one, which makes it the sneakiest answer. Players know the rockets, the explosions, the charming incompetence of a space program run by fearless beans. Fewer people immediately think of Squad in Mexico City, but that origin is exactly why it fits here.

Greak: Memories of Azur brings in Navegante Entertainment, with a hand-drawn fantasy world and three siblings swapping control to survive it. 9 Years of Shadows comes from Halberd Studios in Guadalajara and wears its metroidvania heart openly: color, music, cursed castle, big dramatic poses. Lonesome Village, from Ogre Pixel, is gentler and cozier, which keeps the category from becoming one long action-fantasy lane.

This row is doing the thing I wish more game boards did: crediting development geography without pretending every game from a place has to look or feel the same. Mexican studios made rockets, sibling platforming, castle exploration, and a puzzle village with a coyote hero. Good. More of that.


🔵 Hard: Mesoamerican myth drives the game

Games: Aztech Forgotten Gods · Aztez · Aztaka · Smite

Aztech Forgotten Gods is the cleanest fit because it builds a futuristic Mesoamerican city and then lets you punch godlike threats with a giant ancient weapon. It is the kind of premise that sounds fake until the trailer starts moving, and then you remember games should be allowed to swing this hard more often.

Aztez takes a different route: strategy layer, beat em up combat, Aztec Empire framing, all in stark black, white, and blood red. Aztaka is older and more traditional in shape, but its action RPG structure pulls directly from Aztec mythology and pre-Hispanic culture. Smite is the curveball because it is not a Mexico game in the same way. It is a mythology brawler with Maya gods sharing roster space with other pantheons, which makes Chaac and Kukulkan show up ready to fight everyone from Zeus to Cthulhu.

This is the board's strongest knowledge category. You cannot solve it by scanning titles. You have to know what each game is pulling into play: gods, pantheons, mythic enemies, combat structures, and worlds built from Mesoamerican reference points instead of generic temple wallpaper.


🟣 Tricky: Cinco: five in the title

Games: Persona 5 · Devil May Cry 5 · Grand Theft Auto V · Street Fighter V

Persona 5 and Devil May Cry 5 make the pattern look easy enough that a player might get suspicious. They both put the Arabic numeral right there. No lore check, no studio knowledge, no deep cut. Just five, staring back at you.

Then Grand Theft Auto V and Street Fighter V make the row more annoying in the correct way. The V is doing Roman numeral duty, and the puzzle asks whether your brain is willing to translate for the holiday. Cinco means five. V counts. That is the joke, and I respect how little it apologizes.

The lineup is also funny because the games have almost nothing else to say to each other. Phantom thieves, demon juggling, open-world crime, and competitive fireballs are not natural tablemates. The number is the shared floor, and once you see it, the whole category turns into a calendar prank.

The Mexican studio category is the one I keep coming back to because it turns the holiday angle toward the people making the work. Today's CineLinkr does its own version of that with Mexican filmmakers, Revolution stories, and death refusing to leave the party.